![]() To a Neo Nectar player, flexibility and defense reign, and they will continue to grow in power until their opponent cannot handle it anymore. Furthermore, with how cheap the Plant Tokens are to make, it makes decks that rely on retiring opposing Rearguards able to do their abilities, but they are unable to stunt the offense like they would other decks. Because Plant Tokens are Grade 0 and can boost, any Grade can be an attacker, making any card in hand both an attacker and a defender when the time calls for it. This has some implications competitively, though. By being able to obtain Plant Tokens for little or no cost, then sacrificing them to draw cards or replace them with new Units, it showcases a method of growth not seen before in Neo Nectar. ![]() In Standard, this has been represented with Tokens. What if there was a way to showcase planting and growing Units? It called from the deck like Gold Paladin, but there wasn’t much else to differentiate from that point on. Neo Nectar’s identity was muddled, however. The ability to see call the same Unit get bonuses for duplicates quickly marked Neo Nectar as a power-based deck, able to hit upwards of 100k columns easily. Neo Nectar boasted a major resurgence in the G Format, becoming a Main Character’s deck and enjoying blooming success, pardon the pun. With that out of the way, let’s answer question 1. Once we answer these questions, there will be questions about those questions, but we’ll cover those afterwards. This time, we’re going to cover the clan of Neo Nectar, and the theme for this article is going to be “Transience and Permanency”, so even for those that don’t play Neo Nectar they can still get something out of this article.Īs a reminder, here are the general questions we ask ourselves for each set.ġ) Competitively, why should I play this clan over other clans?Ģ) What is the ideal set up from opening hand to final turn?ģ) How does our play look like versus an opponent? thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it. This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent. This article is rated Experience Levels 3-6.
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